David LittleThe Importance of Working Without Assets and When to Add ThemWe’ve got a working game, but we’re getting tired of watching cubes shoot other cubes with cold medicine. It’s time to swap out these…Jul 21, 2021Jul 21, 2021
David LittleCoroutine in the Spawn ManagerFor our game, we want to shoot at enemy ships. We do not want to shoot at only one, though. We also do not want to shoot at five thousand…Jul 17, 2021Jul 17, 2021
David LittleCreating a Spawn ManagerThe ability to create game objects for the player to to destroy is a key component of this game. At this point in development we have the…Jul 14, 2021Jul 14, 2021
David LittleDamaging the Player with GetComponentNow that the Enemy gameObjects can be destroyed with collisions and fire from the Laser, we’re now going to add lives and damage for the…Jun 15, 2021Jun 15, 2021
David LittleBlow em Up! Destroying the Enemy in Space Shooter with Unity and C#We have a ship. We have lasers. We have enemies to shoot at with those lasers. Now we need things to BLOW UP when they are hit. Enter…Jun 14, 2021Jun 14, 2021
David LittleCooldown Systems in Unity with C#Put simply, a cooldown system is used to restrict the rate of fire that the player is capable of. Without one the player could just fire as…May 14, 2021May 14, 2021
David LittleInstantiating, Spawning, Objects in Unity with C#…and Then Destroying themIn my previous article I mentioned spawning the Laser from the Player object. Here we will talk more about spawning, or instantiation as…May 12, 2021May 12, 2021
David LittleThe Importance of PseudocodePseudocode “ A notation resembling a simplified programming language, used in program design.”Apr 30, 2021Apr 30, 2021